Tuesday, July 31, 2012

Visual Component Brief



This thesis visual component production will focus on illustrating the importance of the use of positive stereotyping in game art.
To achieve that, first I will attempt through surveys and questionnaires to quantify the traits and aspects of the visual elements that convey cultural stereotypes; positive and negative.
I will then develop Assets and character designs according to the positive stereotypes traits hopefully found.
There is the possibility of dressing a scene in UDK or Maya in order to have a 3D mock-up.

No comments:

Post a Comment