This
thesis visual component production will focus on illustrating the importance of
the use of positive stereotyping in game art.
To
achieve that, first I will attempt through surveys and questionnaires to
quantify the traits and aspects of the visual elements that convey cultural stereotypes;
positive and negative.
I
will then develop Assets and character designs according to the positive
stereotypes traits hopefully found.
There
is the possibility of dressing a scene in UDK or Maya in order to have a 3D
mock-up.
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